person who does Systems Thinking (more)

There are 3 Games of Product Management, and each of these has variations based on the context. (more)

The Metagame, or game about the game, is any approach to a game that transcends or operates outside of the prescribed rules of the game; uses external factors to affect the game; or goes beyond the supposed limits or environment set by the game. Metagaming might also refer to a game which functions to create or modify the rules of a sub-game. Thus, we might play a metagame selecting which rules will apply during the play of the game itself. https://en.m.wikipedia.org/wiki/Metagaming See There are 3 Games of Product Management. (more)

person who does Product Management (more)

the eventual output of systems thinking

Attempts to think about Systems And Games. (more)

Yancey Strickler post: HOW TO LONG GAME 1. THERE IS NO SHORT GAME, ONLY LONG GAME. SHORT GAME IS TOURISM. LONG GAME IS LIVING THERE. (more)

Priya Mathew Badger: How to Prototype an AI feature. This flow allows any PM to go from a simple idea to a prototype of an AI powered feature with no coding to understand the basics of how AI features work. (more)

Lenny Rachitsky: My biggest takeaways from Stewart Butterfield. (more)

The illusion of control is the tendency for people to overestimate their ability to control events; for example, it occurs when someone feels a sense of control over outcomes that they demonstrably do not influence.[1] The effect was named by psychologist Ellen Langer and has been replicated in many different contexts.[2] It is thought to influence gambling behavior and belief in the paranormal.[3] Along with illusory superiority and optimism bias, the illusion of control is one of the positive illusions. https://en.m.wikipedia.org/wiki/Illusion_of_control (all models are wrong, but some are useful) (more)

Summary: create multiple short consistent documents of your current business strategy/product strategy, to help people throughout the organization make decisions, generate ideas, etc. (more)

Empowered Product Team - Martin Cagan frame. (more)

A team (esp product team) that includes people performing all the functions necessary to deliver an increment. Also called empowered product team. (more)

Jeff Gothelf: (Management) Ego killed the empowered product team. By now you’ve most certainly read Martin Cagan’s article on Product teams vs Feature Teams. ((2019-08-29) Cagan Product Vs Feature Teams) (more)

I created A Diagram of Effects of the AntiPatterns in a Product/Dev Team in Miro. Making agile product development unlikely. (more)

model/structure of multiple metrics for your organization; see esp Schmidt Backlinks below, incl (2023-11-16) Schmidt Input Metrics Are So Hard That Most Product Teams Give Up (more)

Daniel Schmidt: Input metrics are so hard that most product teams give up. Teams can’t usually launch a product or marketing update and immediately see the business impact. They need input metrics to measure the results of their efforts. (more)

Practice of driving a Product Team via the Feedback of a single metric. (more)

Project-oriented Roadmaps are counter-productive for Software Product Teams. (more)

older

This is the publicly-readable WikiLog Digital Garden (20k pages, starting from 2002) of Bill Seitz (a Product Manager and CTO). (You can get your own pair of garden/note-taking spaces from FluxGarden.)

My Calling: Reality Hacking to accelerate Evolution by increasing Freedom, Agency, and Leverage of Free Agents and smaller groups (SmallWorld) via D And D of Thinking Tools (software and Games To Play).

See Intro Page for space-related goals, status, etc.; or Wiki Node for more terse summary info.

Beware the War On The Net!

shield

Current:

My Coding for fun.

Past:

https://www.linkedin.com/in/billseitz/

Agile Product Development, Product Management from MVP to Product-Market Fit, Adding Product To Your Startup Team, Agility, Context, and Team Agency, (2022-10-12) Accidental Learnings of a Journeyman Product Manager

My Coding

Oligarchy; Big Levers, Theory of Change, Change the World, (2020-06-27) Ways To Nudge Future; Network Enlightenment, Optimistic Near Future Vision; Huge Invention; Alternatives To A College Degree; Credit Crisis 2008; Economic Transition; Network Economy; Making A Living; Varieties Of Info Technology Jobs; Generative Schooling; Product Oriented Unschooling; Reality Hacker; A 20th Century Economic Theory

FluxGarden; Network Enlightenment Ecosystem; ThinkingTools Interaction as Medium; Hypermedia Pattern Language; Everyone Needs Their Own ThinkingSpace; Digital Garden; Virtual ThinkingSpace; Thinking Tools Companies; Webs Of Thinkers And Thoughts; My CollaborationWare History; Wiki Proliferation; Portal Collaboration Roadmap; Wiki For GroupWare, Overlapping Scopes Of Collaboration, Email Discussion Beside Wiki, Wiki For CollaborationWare, Collaboration Roadmap; Sister Sites; Wiki Hack

Personal Cloud; 2018-11-29-NextOpenInfrastructure, 2018-11-15-BooksVsTweets; Stream/Flow Vs Garden/Stock

Social Warrens; Culture War; 2017-02-15-MindmapCultureWarSocialMediaEconomy; Cultural Pluralism

Fractally Generative Pattern Language, Small Tribe, SimplestThing, Becoming A Reality Hacker, Less-Bullshit Living, The Craft; Games To Play; Evolution, Hack Your Life With A Private Wiki Notebook, Getting Things Done, And Other Systems

Digital Therapeutics, (2021-05-26) Pondering a Mental Health space, CoachBot; Inside-Out Markov Chain

Book list, Greatest Books

To Write

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